This level ended up being used in our IGN series of videos as an example of our combat design in our levels. Watch to see some explanation of the intentions behind our combat.
Area Designers are the "owners" of a given POI. I collaborated primarily with an Environment Artist, and a Narrative Designer. We worked in pods dedicated to one specific POI.
My Area Design responsibilities in this POI were the Level Design, Quest Design and all Scripting in the Area. I handled the Blockout, then the level & quest functionality via scripting, then I begun the polishing of those aspects. I handled all the NPCs in the level. To be specific, I implemented all encounters, NPC behavior, or triggers for any conversations or other functionality. I also implemented the loot in the areas.
I did the Exterior encounter of this POI, and later in development Simon Smith polished that exterior, and added the interior spaces of the POI.
Supporting Area Designer, Simon Smith https://simoncurtissmith6.wixsite.com/website
I worked on this area with
Primary Environment Artist Terry Hess
Supporting Environment Artist, Rain Supple https://www.artstation.com/artwork/rlNrl6
Narrative Designer Conor Walsh.
I consulted with the Combat Designer Rob Donovan on this POI as well.