Area Designers are the "owners" of a given POI. I collaborated primarily with an Environment Artist, and a Narrative Designer. We worked in pods dedicated to one specific POI.
My Area Design responsibilities in this POI were the Level Design, Quest Design and all Scripting in the Area. I handled the Blockout, then the level & quest functionality via scripting, then I begun the polishing of those aspects. I handled all the NPCs in the level. To be specific, I implemented all encounters, NPC behavior, or triggers for any conversations or other functionality. I also implemented the loot in the areas.
I worked on this area with
Primary Artist Rain Supple https://www.artstation.com/rainsupple3d
Supporting Environment Artist, Marchand Venter https://www.artstation.com/marchandventer
Narrative Designer Joe Fielder https://www.linkedin.com/in/joefielder/
Supporting Area Designer, Simon Smith did a final bug-fix and polish pass of this POI: https://simoncurtissmith6.wixsite.com/website