Website powered by

The Outer Worlds 2 - Auntie's Choice Forward Operating Base

I designed this Forward Operating Base as part of the Bridge gameplay. The player can convince the troops here to attack the Bridge with them.

I designed this Forward Operating Base as part of the Bridge gameplay. The player can convince the troops here to attack the Bridge with them.

I set up the POI and the NPCs to frame the Bridge POI in the background. This POI is a supporting POI for the Bridge, so I wanted to made sure to emphasize this with the sightlines the player will have from this area.

I set up the POI and the NPCs to frame the Bridge POI in the background. This POI is a supporting POI for the Bridge, so I wanted to made sure to emphasize this with the sightlines the player will have from this area.

Area Designers are the "owners" of a given POI. I collaborated primarily with an Environment Artist, and a Narrative Designer. We worked in pods dedicated to one specific POI.
My Area Design responsibilities in this POI were the Level Design, Quest Design and all Scripting in the Area. I handled the Blockout, then the level & quest functionality via scripting, then I begun the polishing of those aspects. I handled all the NPCs in the level. To be specific, I implemented all encounters, NPC behavior, or triggers for any conversations or other functionality. I also implemented the loot in the areas.
I worked on this area with
Environment Artist Rain Supple https://www.artstation.com/rainsupple3d