Area Designers are the "owners" of a given POI. I collaborated primarily with an Environment Artist, and a Narrative Designer. We worked in pods dedicated to one specific POI.
My Area Design responsibilities in this POI were the Level Design, Quest Design and all Scripting in the Area. I handled the Blockout, then the level & quest functionality via scripting, then I begun the polishing of those aspects. I handled all the NPCs in the level. To be specific, I implemented all encounters, NPC behavior, or triggers for any conversations or other functionality. I also implemented the loot in the areas.
I worked on the first pass of this area. Simon Smith polished the POI after my initial design pass was done.
Area Designer Simon Smith: https://simoncurtissmith6.wixsite.com/website
Primary Environment Artist Chris Cheung: https://www.artstation.com/chaklong
Supporting Environment Artist Marchand Venter: https://www.artstation.com/marchandventer
Narrative Designer Greg Spyridis: https://www.linkedin.com/in/greg-spyridis/