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The Outer Worlds 2 - Fort Endurance

This POI was designed to be "found content." This is non-essential side content that serves to offer gameplay and story that builds on the lore of this game. This POI is a Fort that Aunties Choice has taken from the Order of the Ascendant.

This POI was designed to be "found content." This is non-essential side content that serves to offer gameplay and story that builds on the lore of this game. This POI is a Fort that Aunties Choice has taken from the Order of the Ascendant.

This was my first blockout of the space. I wanted this to feel like a WWII bunker. There's a big artillery piece, lookout points, and many soldiers. There is a quest here as well.

This was my first blockout of the space. I wanted this to feel like a WWII bunker. There's a big artillery piece, lookout points, and many soldiers. There is a quest here as well.

This image was used to describe important gameplay intentions. This is a Fetch Quest - the player is tasked with grabbing an item from another POI and bringing it back. The player can decide between two outcomes for this, and RPG choices come into play.

This image was used to describe important gameplay intentions. This is a Fetch Quest - the player is tasked with grabbing an item from another POI and bringing it back. The player can decide between two outcomes for this, and RPG choices come into play.

This talking Mantisaur is one of my personal favorite ideas I worked into the game. This builds on Auntie's Choice lore - its handler has a experimental graft that he claims gives him the ability to understand the Mant. This Mant outranks everyone here.

This talking Mantisaur is one of my personal favorite ideas I worked into the game. This builds on Auntie's Choice lore - its handler has a experimental graft that he claims gives him the ability to understand the Mant. This Mant outranks everyone here.

The player is tasked by the Mant handler to retrieve an item the Mant wants. He claims it will help with the war effort, but the result of the quest proves his ignorance. The graft isn't perfect, and the handler is exposed to  have manipulated everyone.

The player is tasked by the Mant handler to retrieve an item the Mant wants. He claims it will help with the war effort, but the result of the quest proves his ignorance. The graft isn't perfect, and the handler is exposed to have manipulated everyone.

The environmental storytelling here serves to support that this place is being used for the active war

The environmental storytelling here serves to support that this place is being used for the active war

This grisly sight provides some visual storytelling for what the Aunties Choice soldiers had to do with the bodies of the soldiers they took this Fort from.

This grisly sight provides some visual storytelling for what the Aunties Choice soldiers had to do with the bodies of the soldiers they took this Fort from.

Area Designers are the "owners" of a given POI. I collaborated primarily with an Environment Artist, and a Narrative Designer. We worked in pods dedicated to one specific POI.
My Area Design responsibilities in this POI were the Level Design, Quest Design and all Scripting in the Area. I handled the Blockout, then the level & quest functionality via scripting, then I begun the polishing of those aspects. I handled all the NPCs in the level. To be specific, I implemented all encounters, NPC behavior, or triggers for any conversations or other functionality. I also implemented the loot in the areas.

I worked on the first pass of this area. Simon Smith polished the POI after my initial design pass was done.
Area Designer Simon Smith: https://simoncurtissmith6.wixsite.com/website
Primary Environment Artist Chris Cheung: https://www.artstation.com/chaklong
Supporting Environment Artist Marchand Venter: https://www.artstation.com/marchandventer
Narrative Designer Greg Spyridis: https://www.linkedin.com/in/greg-spyridis/

Date
November 2, 2025